About
The project started from a practical coaching problem: many tactical tools are quick to sketch in, but harder to explain from, especially when the same board needs to become a training walkthrough, a meeting visual, and an exportable asset. TacticSlate focuses on that gap.
The editor is the working surface. It is where you place players and objects, draw runs and passing lanes, create animation frames, switch into 3D, and prepare exports. It is meant to stay focused on creation rather than acting as a content-heavy landing page.
The public site explains how the tool works, shares template ideas, documents workflows, and gives first-time visitors enough context to understand the product without opening a blank board.