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Small-Sided Game with Channel Constraints

Use zones, cones, mini-goals, and player groups to explain width, channel occupation, and the rules that shape a small-sided game.

Published 2026-04-06Updated 2026-05-30

Where this template fits

A small-sided game template that uses pitch channels, constraint zones, and short example actions to explain spacing, triggers, and scoring conditions.

  • Academy or first-team sessions where the constraint changes player behavior.
  • Explaining conditioned games to players before the whistle.
  • Exporting concise setup rules to staff and assistants.

Board setup

  • Draw channels and scoring zones before placing players so the rules are visually anchored.
  • Use cones or line objects to show boundaries that are not part of the normal pitch markings.
  • Put the most important scoring rule on the board rather than leaving it only in the session notes.

Key points

  • Channel occupation and width before the ball arrives.
  • Rules that reward switching play or attacking specific zones.
  • Trigger moments for transition and counter-pressing.
  • How the game should look when the constraints work.

How to build it in the editor

  1. 1. Draw the field zones first so the rules are visible before the players are added.
  2. 2. Place players, mini-goals, or cones only after the channels and conditions are clear.
  3. 3. Use one or two example frames to show the desired behavior inside the constraints.
  4. 4. End with a still that staff can reference quickly on the pitch.

Common mistakes to avoid

  • Drawing the zones after the players, which often creates overlapping labels and unclear rules.
  • Using too many colors for constraints, teams, and highlights at the same time.
  • Forgetting to show restart positions after a goal or turnover.

Export notes

  • A still image is usually enough for setup; add animation only for an example action.
  • Use a wider crop if the assistant coach needs to see both the exercise shape and the rule labels.