Left Rail
The left rail changes the overall workspace.
3D: edit a board on the 3D pitch.3D Animation: work through frames on the 3D pitch.Select: standard 2D board editing.Animate: 2D timeline editing and playback.
Top Bar
The top bar handles global actions for the current workspace.
- Zoom controls are always available.
- In 3D and 3D Animation, the view preset selector switches between
Normal,Rotated,Front,Side,Top-H, andTop-V. Drawtoggles the drawing overlay.Pantoggles board movement in 2D or camera handling in 3D.Clearremoves the current board objects, frame contents, or scene contents depending on mode.Saveopens the mode-specific JSON import/export modal.Exportopens the animation export flow when animation export is available.Helpopens this help center.
Right Panel
The right side changes with context.
Libraryis where you drag players and objects onto the board.Propertiesedits the selected entity, or pitch settings when nothing is selected.Animationappears in animation workflows and controls frame time, trails, and starting positions.
Practical Rule
Build the scene first, then draw on top of it, then animate only if timing is part of the lesson. The editor is easier to read when each stage stays focused.