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Three-Team Rondo Progression

Create a training-board view with cones, three player groups, turnover rules, and a short rotation animation after possession changes.

Published 2026-04-06Updated 2026-05-30

Where this template fits

A soccer drill template for a three-team rondo progression, including grid shape, player groups, constraints, ball movement, and the rotation rule after a turnover.

  • Training sessions that mix technical work with transition decisions.
  • Academy session plans that need a clear visual for players and assistants.
  • Handouts or exported images that explain setup, rules, and rotations in one place.

Board setup

  • Draw the grid and cone markers first so the scale of the activity is obvious.
  • Use team colors to separate the possession group, the pressing group, and the waiting group.
  • Place the ball and first passing lane before adding optional labels or coaching notes.

Key points

  • Spacing between outside players and support angles around the grid.
  • Turnover rotation rules between the three groups.
  • Cone placement, zone size, and restart positions.
  • Communication of the constraint before the exercise starts.

How to build it in the editor

  1. 1. Start with the grid, cone markers, and player groups before adding any text.
  2. 2. Write the key rules directly on the board so the constraint is visible at a glance.
  3. 3. Animate only the turnover and rotation step so the exercise remains easy to understand.
  4. 4. Export a still for the session plan and keep the animation for education, analysis, or explanation.

Common mistakes to avoid

  • Adding a long paragraph of rules instead of placing short labels near the relevant zones.
  • Making all three teams the same color, which makes the rotation rule harder to see.
  • Animating several passes before the turnover when the teaching point is the rotation after loss.

Export notes

  • Use PNG for a training-plan image and JSON backup if you plan to reuse the grid next week.
  • Keep the animation short; a rondo setup usually needs clarity more than cinematic movement.